Vespid - GameDev.tv Game Jam 2025


๐ŸŽฎ Game Title: Vespid โ€“ Post-Jam Devlog

Hi! I built Vespid for the GameDev.tv 2025 game jam, and although I narrowly missed the deadline due to a last-minute Unity build issue (๐Ÿ’”), I still wanted to share the finished game and the process behind it!

Completed in 10 days (around full-time employment), no sleep and harsh lessons learned.

๐Ÿง  The Concept

The theme was โ€œTiny Worldโ€, and I built a 3rd-person Wasp simulator where you gather resources to survive and expand the nest. You explore the "world", fend off humans, and grow the colony.

My inspirations were GTA, Goat Simulator, Subnautica, King Kong and to be honest, my ambition got the better of me! In the end my main inspiration was to embody one of natures most hated insects and lean into that!

โ› Development Process

โš ๏ธ What Went Wrong

  • Spent too long debugging nest attack visuals

  • Final build threw errors due to Unity pipeline quirks—missed the deadline by 15 minutes ๐Ÿ˜ญ

  • Didnโ€™t sleep enough…

โœ… What Went Right

  • Finished a complete game loop: gather, expand, defend

  • AI felt reactive and alive

  • Visuals and systems communicated the theme well

  • I learned a lot about ScriptableObjects and AI behavior trees

๐Ÿš€ Post-Jam Build

Even though I missed the deadline, Iโ€™ve uploaded the working post-jam version here:

Please give it a go and let me know what you think!

๐Ÿ“Œ Lessons Learned

  • Always build early and test the final package

  • Simpler visual indicators beat fancy effects when time is short

  • โ€œDoneโ€ is better than โ€œperfectโ€

Files

Vespid_EarnYourStripes.zip Play in browser
8 days ago

Get Vespid

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